On 29/09/14 16:17, Andreas Kloeckner wrote:
GPUArrays don't actually care who "owns" the data, so
if you're OK with
building a GPUArray as a 'descriptor' structure (which is quick and
lightweight) without moving any data around, then that would likely be a
reasonable way of going about this.
How does that sound?
That sounds like exactly what I am looking for. Do you have an API
reference for wrapping an allocation with a GPUArray structure?