On Tue, Nov 23, 2010 at 4:03 PM, Andreas Kloeckner
On Tue, 23 Nov 2010 10:42:20 +0100, christian
schilling <initcrash(a)googlemail.com> wrote:
thank you for the clarification. I suspected this, but was not sure
whether this is the expected behaviour or some kind
The sad thing is, this does not seem to be documented anywhere. This
makes a thing that should be totally straightforward, like loading
an image from a file (into an np.array) scaling it using the gpu's
texture unit and writing it back to a file, a bit difficult.
What i am saying is, there should be a note in the docs about the
potential problem and/or an example (i'd provide this)
to prevent others from wasting hours on this like i did.
The relevant documentation is in doc/source/runtime.rst. I'd be happy to
take a patch.