Hi all,
I recently started wondering if there's a CL equivalent of CUDA's textures
bound to global GPU memory. After quite a bit of digging, I came up empty.
The idea is that you can read any old buffer object through the device's
texture unit, thereby making use of its cache--without having to copy the data
to an image first or being subject to an image's size constraints.
Any pointers would be much appreciated.
Thanks,
Andreas
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