Andreas Kloeckner <lists@...> writes:
pyopencl/examples/gl_interop_demo.py doesn't do
Isn't the existing sine wave example drawn from a vertex buffer calculated in
I am looking for an example where OpenCL is used to calculate a 2D array
(or 2D Image object) and then it is released to gl where it is treated like
a texture that is mapped onto a rectangular polygon for display/animation.